Showing posts with label words. Show all posts
Showing posts with label words. Show all posts

September 22, 2014

On Exhibition and Tumblr

helloo, these few months, I've been working on my final animation project, called 'The Witch's Butler'. My friends and I will be having our very own exhibition (with projectors and screens hung on walls, snack and drinks - curated by us students), called CEL-OUTS  *cue poster*


We've been posting some screenshots of our films on the website so go check it out. Here's a direct link to my piece: [clicky]

Also, I finally hopped on board the tumblr train! Almost all my classmates use it so it was just a matter of time. Stumbling my way through primary and secondary blogs...and themes..and what likes mean etc etc. It's still new, but if you tumblr too, you can now follow me at vannyel.tumblr.com      

So, If you're in town, or know anyone who is, RSVP to our facebook event page and come along to the exhibition! I know we all can't wait to get our finished films out there for eyes to see.

(Gosh, that is a lot of links in one post... but I figured it'd be more convenient and clear.)

October 3, 2013

It's been a bit quiet around here ...!



I've been busy with 2 frame-by-frame animation among other 3D stuff. So far, I haven't found a reason to not like Toonboom. My animation school has actually just acquired TVPaint and teaching with that, but I'm starting to understand what a fellow animator meant when he said he swears by Toonboom. Pretty strong words there.  Though I have yet to get comfortable enough with using it for cut out animation. Anyhow, I'll leave you with a screenshot of my current work. Deadline in 3 weeks - let's hope I can make it!


May 6, 2011

Art/Music Collaboration: Dwarves In The Sky

Added  a new artwork to the Gallery. Just completed yesterday, an art/music collaboration with Karimn 'Patt-Ytto' D.K.I. Please view the artwork as you listen to his beautiful music. Unfortunately, with the way I have set up my pages, I can't place the music in the Gallery. Make sure you turn up the volume enough to hear the percussion and strings.


Title: Dwarfs In The Sky by Karimn 'Patt-Ytto' D.K.I. (I used the Title as in his DeviantArt upload)

Music has always been a huge inspiration to me so I'd wanted to do something like this for a while now. This may not be one of my best work, but I've definitely learnt a lot from it. I hope to do more of such collaborations in the future   :)   So I thank Patt-Ytto for letting me have a go at creating a scene from a piece of music.

You may find him on DeviantArt and on Newgrounds.


Till next time then.

April 19, 2011

Distant Worlds: music from Final Fantasy - Concert at Sydney 2011

It all started when I received Distant Worlds' e-newsletter in my inbox round about November last year. By then, tickets were already selling like hot cakes and I absolutely did not want to miss this out, especially as it was the only stop Distant Worlds was making in Australia! Didn't take long before I got some pals to come along, bought the tickets (concession available), booked our flights to Sydney etc etc. The event was set for April 15th and 16th 2011, Friday and Saturday respectively, and thank the skies, I had the time.

Dress code       This being my first orchestra (by Sydney Symphony and at the Sydney Opera House too!), I was curious to find out about the dress code, but, as I recall, I couldn't find any official information. So, my friends and I just dressed smart casual, nothing too fancy, as the weather wasn't too good either. I was half-expecting some cosplayers around and sure enough, there were a few [UPDATE: So apparently Square Enix had sent out an email asking people not to wear cosplay costumes to the event. So don't :P] Some dressed really casually too.  Unfortunately, the lights in and around the Sydney Opera House were really dim and not photograph-friendly at all, so excuse me for the lack of photos in this post.  I lost my camera so I've lost all photos from the event itself and most of my other sightseeing escapades in Sydney! :(((   



Merchandise       We arrived at 7.30pm, just enough time to wander around outside the Concert Hall. There were booths selling merchandises, including Distant Worlds' albums ($20 each), posters and T-shirts (which were sold out by the time the orchestra was over, so if you want, you'd better get it before the show starts, me thinks!).

Seats        I am new to live orchestra so I had sought some advice about good seats and was told that seats about 14 rows from the stage were where recordings for orchestras were done so, 14th row it was, or somewhere close to that (This may not be true for all orchestras, and the advice was not based on the Sydney Opera House anyway). Having a general understanding of the arrangements of instruments on-stage may help too. Not surprisingly, the seats we got were amazing, in the ground stalls near the centre, with a full view of the stage (for these seats, it was $89.00 on student concession, $99 for regular tickets).

On with the show        Introductions were short and the man himself, Nobuo Uematsu, after receiving a deafening applause, sat just 4 rows in front of where we were! Of course, with a body guard to shoo away eager fans who had not gotten a meet and greet ticket (like me.. For your information, the meet and greet tickets were an additional $50). Arnie Roth took charge from there.

The show began with a selection of Final Fantasy music familiar to the majority of fans including To Zanarkand (FFX), Liberi Fatali (FFVIII) and Aerith's Theme (FFVII) . In the second half, music from more recent titles dominated, including those from Final Fantasy XIV and also compositions of Masashi Hamazu from Final Fantasy XIII. Some songs from older titles (FFV and FFVI) were played as well and Kanon, a singer from Japan, flew in to be the solo vocalist. In total, about 20 songs were performed and the entire show, including a short intermission, went for 2 hours and a half. It was a great night, surrounded with 200 over other fans of all ages.

If you are a Final Fantasy and Nobuo Uematsu fan, I highly recommend attending one of their concerts close to you, if you can. I know I couldn't pass up the opportunity to listen to my favourite music live and orchestrated. You can check their dates and sites of performances on their website - they've already got a whole lot of performances lined up. I will just like to add: although Nobuo Uematsu's songs are amazing, some of the music played that night, I felt, had been played either too fast and too rushed, or just too slow. Listening through their album, however, I didn't find this to be so - their recording on the CD is great.

You may have already noticed: I avoided details of the concert because I'd like to leave you with just that bit of anticipation and surprise. What kind of fun would it be if I'd taken that away and spoiled you crazy?

Excuse me now, as I take a trip down nostalgia road, game controller in hand.

 

Related posts:  

    April 13, 2011

    Changes

    Pardon the absence, I am making some changes to the blog. And constantly sharpening my pencils (or...refilling the lead..). Watch this space!

    January 1, 2011

    Happy New Year 2011

    I managed to squeeze in my last drawing for the year right after the Eve dinner - he's my puppy!  I've been wanting to draw him for a really long time. The holidays have been awesome, catching up with family, some games and reading, and I'll be heading back to Australia really soon...
    Happy New Year to all..!

    November 2, 2010

    More headshot practice



    I know I should really be studying my books (related to my uni course, that is) but..my hands get itchy. Been working on drawing and coloring still-life, stock is awesome! For this piece, I wanted to use what I'd learnt recently from practice and other great artists. I'm quite happy with the result :)

    Also, there's gonna be a Disney exhibition at the ACMI, plus, Roy Conli and Glen Keane will be coming to town for a Masterclass! If you're interested, head over here. I know I'll be there ;)

    October 15, 2010

    Fighter

    Wow..this feels strange..I haven't drawn like this in quite a long time. What do I mean? I mean, me just flicking my pen over a drawing. I've been so hung up on details and getting things perfect, neat and 'inside the lines', if you know what I mean. I picked up drawing from reading comics so doing lineart was really fun. And you know what? Fight scenes were even more fun!  Ka-POW! haha  And I realise today, no, more like I am reminded that the drawing has more life when the lines are..imperfect. At least, I prefer it this way :)

    July 8, 2010

    (late) My review of Final Fantasy XIII

    That's right, it's late but I'd written three quarters of it and thought I might as well finish it.

    WARNING: SPOILERS AHEAD. you have been warned. more technical spoilers rather than plot. Still, if you haven't finished it, I wouldn't advise you to read it - I don't wanna influence what you think of the game while still playing it! That just destroys the fun ^^



    What I did like:

    In-game Graphics: Just wow. Who’s to complain? Transition into FMV is so smooth now, gone are the days where FMV scenes would be a treat, a time to put down the controller for awhile, sit back and enjoy. There’s so much detail everywhere I’m afraid to miss anything - that, or I’m subconsciously trying to search for a mistake/glitch or a bug somewhere, but I could not really spot anything! Some small things I noticed that I liked, the character’s ankle (and you seldom get a chance to see the character’s feet when you’re playing outside battle) bends/responds accordingly to the uneven ground; characters actually have a sense of weight when they’re walking, mouths and lips are synched with the words as best as possible. And the big one: Facial expressions! I especially loved those little eye movements or lips parting slightly when the character is just thinking or listening.

    Battle gameplay : A lot of work must have been put into this (I say ‘must have been’ because I wouldn’t know better, I have absolutely no knowledge of programming and game creating what not) because whilst you are only given control of one character in the battle, there’re a lot of calculations going on at the same time. For e.g. how does the other CPU-controlled characters select which ability to perform to best fit the situation? And this all happening in real-time (not turn-based gameplay). Although when I first saw the Auto-Battle function, I was thinking “Whoa, what are the people at Square-Enix thinking?? Is this game really that easy that I can just choose that option and enjoy the show?” The battles do get tougher eventually, with strategy playing a bigger role (since your stats progression is conveniently limited, as it is known that players if they could, would just LOVE to grind their characters till they were unbelievably too strong for the monsters…can you say satisfaction?). Still, there’s some really good stuff (calculations) happening back there.


    Voice-acting: Loved it, though at the very beginning, Vanille’s voice got me cringing; it grew on me eventually. But overall, the best voice acting (English) in the FF series so far.


    What I didn’t like:



    A very personal/sticky camera: Throughout most (like 98%) of the game, you’ll have the view of your character’s back facing you as you are controlling him/her and IMO, this gives a very limited, very ‘cropped’ view of what the world of FFXIII(as created) actually is! The only time I remember the camera actually moving away from that position was in Pulse where you rode those elevator-like contraptions or at Yaschas Massif. It wouldn’t hurt to have the camera pan out more often to get a much wider look at big ol’ Cocoon. So much effort was gone into rendering the surroundings but I feel as if I’m only allowed to take in a tiny bit of it, and that I think, that contributed to that feeling of linearity of the game (probably affecting the designs of the areas too? – straight paths with occasional tangents to get to a dead end that most often has an item, after which you return to your straight linear path and move along, towards the marked Goal. Other than some parts of Gran Pulse, in other areas, the character will always be sandwiched between ‘walls’ on either side, forcing the player to just proceed forward). The grandeur of the world was lost, and with it the story.



    The world: [This one will be more of a rant rather than a valid point] The world of FFXIII design-wise was very visually-pleasing of course but sadly, not memorable. I have to say Sunleth Waterscape was my favourite just because it looked really pretty. Taejin’s Tower was nice too. The rest were pretty flat and kinda..meh, probably due to…a lack of culture? But the biggest disappointment to me, and I’m just being nit-picky over here, was Oerba..Fang and Vanille looked very different to the people on Cocoon – they had a more tribal look going for them, and yet when you finally do get to Oerba, it looked…pretty similar to Cocoon, more advanced than I’d thought with blocky concrete buildings. But then again, I suppose the concept was that Cocoon and Gran Pulse have similar if not the same roots/origins, and the only difference was their ’geographical’ location.


    The directing and script: Note, it’s not the story I’m complaining about. Coming up with a story as complex as this (and it IS complex, I mean, just look at all those things you have to read up under Datalog! ...yea..so.much.reading.) is not easy, I would think. My problem with it is that it could have been a really well told story. However, that wasn’t the case for me when I found myself thinking that reading the chapter events (when loading a saved file and again in Datalog) seemed to unravel new information to me that was not presented clearly or at all during the cutscenes i.e. Voice in my head: *reading the chapter* “ohhh,…wait, really? That happened?” - Not a good sign. And I wonder how many times the characters said “We’re Pulse l’Cie now, enemies of Cocoon” – more than necessary, I say. I felt that the dialogue during the cutscenes were spent a lot on team building and creating a sense of togetherness and hope, rather than explaining more of what’s really happening – BUT imo, this was probably a good idea.. and best portrayed then. My main qualm would be the lack of information via …

    The script of non-playable characters i.e. the citizens of Cocoon: It was pretty cool that if you go close enough (just by running by them), it’ll activate their speech, with distance recognition! However, what they had to say, you can totally ignore, because they are just whining (except in Nautilus) in the background i.e. those NPCs played no role except to show that Cocoon is in fact populated (in case you had begun to wonder) and I think this was such a waste. A lot of information, small ones, could have been included in their script to make the world more immersive. Any (not so very) interesting or plot-related conversations are instead bundled up into those cutscenes, which you know are bound to happen anyway thanks to those little markers in the map- kind of like ‘finish lines’. Also, eventually the story builds up to the point where destruction of Cocoon was likely, however this felt very..thin. Why? Because there is a lack of atmosphere. And imo, NPCs play a great big HUGE part in creating this atmosphere of fear and doom – conclusion: they did not get enough screen time and only used as extras.

    One-off characters: Cid and that blonde girl with glasses. Nope, I did not bother reading them up in Datalog. They felt like characters that just came and went. Sure they played a part in the plot, but their roles were poorly portrayed.

    Lack of sidequests/freedom: Nuff said. I would usually put in great effort to at least obtain the final weapon for the main character, but this time round, I couldn’t really be bothered.


    Additional stuff that didn’t fit into the above 2 categories:

    Music: It would be unfair to completely dismiss the music just because it’s not very memorable except for a few (like FINAL FANTASY –The Promise – and the battle theme). What Masashi Hamazu brought to the game was definitely different from what Nobuo Uematsu had done in the past FF and I will admit, not the kind of music I would put on loop on my playlist. However, Final Fantasy XIII piano collections are due out and personally, I can’t wait to see how those grand music compositions of his (most that barely carry a tune to hum) are transformed into notes on a staff.

    Final Thoughts: All in all, Final Fantasy XIII was kind of like a visual novel but in a 3-Dimensional third person view (minus any sort of freedom in decision-making). For me, at best, FFXIII was something to enjoy and pass the time. 10 years in the future, I will look back to it and when asked what it’s about, I’d say that it was the first FF game on the PS3,with graphics that blew my mind (at the time)…oh? What’s it about…urm…2 worlds and a bunch of people trying to save theirs. To play and complete this game, what you need is PATIENCE and a little bit faith and hope – which I still have..for Final Fantasy versus XIII. Bring it on!



    Related post:

    April 6, 2010

    A new start

    Hi there :) I didn't realise that with uni workload, I'd been very unproductive art-wise and that is not good at all. So I've decided to dedicate a few hours every week to art. They won't be masterpieces complete with details, background, a story etc. but more like practice and/or experimental as I continue to learn and hopefully improve.

    So why smallsushi? I don't have a cool reason why, unfortunately. I just stole my niece's alphabet set, dumped it inside the toy box (also stolen), closed my eyes and picked out random alphabets (putting them back after each pick, for u maths pedantics, geez! :P) and voila, It's like some higher power wanted me to use the name smallsushi and I accept it gracefully. .... ok, but seriously, my brother suggested it out of the blue. sigh reality is so boring

    So yeah, watch this space


    - Vann